WINDOWS · UNREAL ENGINE 5.7+ · UE5.8 PRIMARY
SCAN→PROVE
EVIDENCE BEFORE CLAIMS

Framegain finds performance candidates worth investigating

It reads your project, ranks findings by severity, shows supporting evidence, and helps you measure the difference after a change. Free access is local and permanent.

01 · SCAN

It reads, never writes

Scan a project and review findings for supported assets and settings.

02 · UNDERSTAND

Evidence for every finding

Review severity, affected assets, project evidence, target context, and recommended next steps.

03 · FIX AND PROVE

Review, change, measure

Review supported changes before applying them. Use Benchmark to compare measured runs.

WHERE IT SITS

Find what to review. Measure it in Benchmark.

Framegain analyzes project evidence and helps you review findings. Benchmark is where you compare measured runtime results.

What Framegain is not

  • Not an automatic mesh reducer
  • Not a profiler replacement
  • Not a promise of a specific frame-time or FPS gain
  • Not a promise that your game is fine

What it actually does

  • Shows affected assets and the problem
  • Explains severity and supporting evidence
  • Provides a recommendation for review
  • Documents what the analysis does not check
A FINDING IS FOR REVIEW

Problem
What the analysis identified.

Evidence
Project information that supports the finding.

Recommendation
A suggested next step, not a measured performance cost.

WHAT A SCAN LOOKS LIKE

Review findings, not invented measurements.

ANALYZE / ISSUES

Severity
Critical, High, or Low.

Asset and problem
The affected project item and a human-readable explanation.

Action
Review, then use a supported optimization action where available.

Issues communicate project evidence. They do not estimate milliseconds or FPS.

REPORTS

A file you can send to anyone

Export a report and hand it to your lead, your publisher or your client. It includes exactly what you saw, including the part that says what was not checked.

Export a .framegain report to share the evidence with your team.

MEASURED RESULTS

Benchmark records frame time and FPS from actual runs.

Use explicit Baseline and Comparison runs. Different resolutions are not directly comparable.

DISCORD

A place to argue with a number

Join the community to discuss findings and ask questions. For product reports, use Help → Send Feedback in Framegain.

HELP / SEND FEEDBACK

Bug
Describe the issue and optionally include selected diagnostics.

Feature Request
Tell us what you would like Framegain to do.

Project and source files are not attached automatically.

READ ONLY BY DEFAULT·LOCAL PROJECT ANALYSIS· FREE WORKS OFFLINE WITH NO ACTIVATION·PAID WORKS OFFLINE WHILE SIGNED ACCESS IS VALID
© 2026 Render Technologies AB Creem is the Merchant of Record for Framegain purchases